
If you don't learn the spell after killing it, consider wiping the party using sacrificial actions ( Self-destruct, Final Sting, Transfusion) and do the boss fight again - Brush with Death takes 10 minutes to expire, but it may be faster than running the entire instance again. What monsters can petrify 5e Creatures that can petrify others: chickatrices, cockatrices, and Medusa (but Medusa can be stoned by her own reflection) Creatures already made of stone or earth: gargoyles, winged gargoyles, stone golems, earth elementals, xorns. Manor Sentry will use Level 5 Petrify at around 20% HP. And thats if they took the feat to harvest monster parts to craft an. According to the feat harvested parts from monsters hunters handbook pg 24,harvested parts remain usable for 2 days. 12 days before it ceases to function and may only function for a single hit. Petrification Orb (5e Equipment) You can use this orb as a spellcasting focus for your spells. Manor Sentry is spawned when the final boss drops to around 25% HP. In pathfinder it would work like the following.Unless the Medusa is able to quickly petrify at least a couple of. Finding a monster that will tactically engage the characters when you’re running an adventure for a party of low-level characters in 5E D&D is easier said than done. Because Medusas are so solitary, it’s unlikely that it will have allies in the encounter. Medusas are fairly hardy, but they aren’t particularly well-suited to taking an adventuring party on directly.

#PETRIFY 5E MANUAL#
So you can choose to run this unsync'd and just run to the first boss room and hope to learn it, or form a sync'd party and just make it this far to guarantee learning it. Medusa as they appear in the 5e Monster Manual Medusas in Combat in D&D 5e.

More importantly, it will use Level 5 Petrify regardless of its health status.
#PETRIFY 5E PATCH#
Patch 6.1 change - There is now a Manor Sentry enemy just outside the first boss room of Haukke Manor.

This curse, commonly used by ahrimans and similar voidsent, takes advantage of the hubris that living creatures tend to fall prey to upon reaching certain milestones in development, targeting mental weaknesses to give foes a paralyzing reminder of their own fallibility.
